CHI 2007 Advance Program: Session Details

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Games (Papers)

Tuesday
4:30 PM - 6:00 PM

 

Project Massive: Self-Regulation and Problematic Use of Online Gaming

A. Fleming Seay
Robert E. Kraut

This work contributes longitudinal analysis and examination of the concept of self-regulation to the ongoing discussion of problematic use of online video games.

 

The Life and Death of Online Gaming Communities: A Look at Guilds in World of Warcraft

Nicolas Ducheneaut
Nicholas Yee
Eric Nickell
Robert J. Moore

Using longitudinal data from more than 300,000 characters, identifies some of the factors linked to group survival and performance in massively multiplayer online games.

 

Testing the Technology: Playing Games with Video Conferencing

Archer Batcheller
Brian Hilligoss
Kevin Nam
Emilee Rader
Marta Rey-Babarro
Xiaomu Zhou

Experimental results suggest playing games over video is as enjoyable as playing while collocated, despite video users developing artificial alliances. Implies that video can be successfully used in casual situations.

 

Using Heart Rate to Control Interactive Game

Ville Nenonen
Aleksi Lindblad
Ville Häkkinen
Toni Laitinen
Mikko Jouhtio
Perttu Hämäläinen

Describes a exercise game where heart rate is used for user interaction with any training form. Shows that heart rate can be used for user interaction with positive results.