The technical conference - the main portion of the conference - runs from Monday through Thursday. We also invite you to explore the pre-conference courses and workshops that are offered on Saturday and Sunday.
Note: The Advance Program is subject to change.
Saturday | Sunday | Monday | Tuesday | Wednesday | Thursday || View by Author
9:00 AM - 10:00 AM |
Social Impact Award: Gary Marsden |
Course 19: Information Foraging Theory (a of 2 units) |
Course 21: Web Usability for Assistive Technology (a of 2 units) |
Course 16: Design of Spatial Applications (a of 2 units) |
Course 14: Card Sorting and Cluster Analysis for Information Architecture Design (a of 4 units) |
Course 15: Understanding Users in Context: An In-depth Introduction to Fieldwork (a of 4 units) |
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10.00 AM - 10.30 AM |
a fast-paced concatenation of 30-seconds previews for all papers, notes, and experience reports of the day |
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11:30 AM - 1:00 PM |
Innovative Interactions |
Online Representation of Self |
Gaze & Eye Tracking |
Sustainability and Interaction |
Usability |
Design Theory |
Play & Exercise |
Beyond Usability for Safety Critical Systems: How to be Sure? |
"Get Real!" What's Wrong with HCI Prototyping And How Can We Fix It? |
Course 19: Information Foraging Theory (b of 2 units) |
Course 21: Web Usability for Assistive Technology (b of 2 units) |
Course 16: Design of Spatial Applications (b of 2 units) |
Course 14: Card Sorting and Cluster Analysis for Information Architecture Design (b of 4 units) |
Course 15: Understanding Users in Context: An In-depth Introduction to Fieldwork (b of 4 units) |
2:30 PM - 4:00 PM |
Web Usability |
Programming by Professionals |
Home Spirituality |
Education & Culture |
Empirical Models |
Mobile Interaction Techniques I |
ALT.CHI |
Trust 2.1 - Advancing the Trust Debate |
Moving UX into a Position of Corporate Influence: Whose Advice Really Works? |
Course 17: An Introduction to Designing for the Scent of Information (1 unit) |
Course 22: Rapid Prototyping and Evaluation with Web Mashups (a of 2 units) |
Course 20: Building Affinity Diagrams to Reveal User Needs and Engage Developers (a of 2 units) |
Course 14: Card Sorting and Cluster Analysis for Information Architecture Design (c of 4 units) |
Course 15: Understanding Users in Context: An In-depth Introduction to Fieldwork (c of 4 units) |
4:30 PM - 6:00 PM |
Mobile Interaction Techniques II |
Design Methods |
Emergency Action |
Tasks |
Tangibility |
Games |
Capturing Longitudinal Usability: What really affects user performance over time? |
End User Software Engineering |
Along the Path of Pervasive Computing: Selected Works in GUI and TUI Design |
Course 18: Designing for the Scent of Information: Advanced Concepts (1 unit) |
Course 22: Rapid Prototyping and Evaluation with Web Mashups (b of 2 units) |
Course 20: Building Affinity Diagrams to Reveal User Needs and Engage Developers (b of 2 units) |
Course 14: Card Sorting and Cluster Analysis for Information Architecture Design (d of 4 units) |
Course 15: Understanding Users in Context: An In-depth Introduction to Fieldwork (d of 4 units) |